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- /* $Id: dlist.h,v 1.3 1997/02/09 18:50:18 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: dlist.h,v $
- * Revision 1.3 1997/02/09 18:50:18 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.2 1996/11/07 04:12:45 brianp
- * texture images are now gl_image structs, not gl_texture_image structs
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef DLIST_H
- #define DLIST_H
-
-
- #include "types.h"
-
-
-
- extern void gl_init_lists( void );
-
- extern GLint gl_list_index( void );
-
-
-
-
- extern void gl_CallList( GLcontext *ctx, GLuint list );
-
- extern void gl_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists );
-
- extern void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range );
-
- extern void gl_EndList( GLcontext *ctx );
-
- extern GLuint gl_GenLists( GLcontext *ctx, GLsizei range );
-
- extern GLboolean gl_IsList( GLcontext *ctx, GLuint list );
-
- extern void gl_ListBase( GLcontext *ctx, GLuint base );
-
- extern void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-
-
-
-
- extern void gl_save_Accum( GLcontext *ctx, GLenum op, GLfloat value );
-
- extern void gl_save_AlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref );
-
- extern void gl_save_BlendColor( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-
- extern void gl_save_BlendEquation( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_BlendFunc( GLcontext *ctx,
- GLenum sfactor, GLenum dfactor );
-
- extern void gl_save_Begin( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_BindTexture( GLcontext *ctx,
- GLenum target, GLuint texture );
-
- extern void gl_save_Bitmap( GLcontext *ctx, GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const struct gl_image *bitmap );
-
- extern void gl_save_CallList( GLcontext *ctx, GLuint list );
-
- extern void gl_save_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists );
-
- extern void gl_save_Clear( GLcontext *ctx, GLbitfield mask );
-
- extern void gl_save_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-
- extern void gl_save_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
- extern void gl_save_ClearDepth( GLcontext *ctx, GLclampd depth );
-
- extern void gl_save_ClearIndex( GLcontext *ctx, GLfloat c );
-
- extern void gl_save_ClearStencil( GLcontext *ctx, GLint s );
-
- extern void gl_save_ClipPlane( GLcontext *ctx,
- GLenum plane, const GLfloat *equ );
-
- extern void gl_save_Color4f( GLcontext *ctx, GLfloat r, GLfloat g,
- GLfloat b, GLfloat a );
-
- extern void gl_save_Color4ub( GLcontext *ctx, GLubyte r, GLubyte g,
- GLubyte b, GLubyte a );
-
- extern void gl_save_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
- extern void gl_save_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
-
- extern void gl_save_CopyPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type );
-
- extern void gl_save_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLint border );
-
- extern void gl_save_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border );
-
- extern void gl_save_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
-
- extern void gl_save_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height );
-
- extern void gl_save_CopyTexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height );
-
- extern void gl_save_CullFace( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_DepthFunc( GLcontext *ctx, GLenum func );
-
- extern void gl_save_DepthMask( GLcontext *ctx, GLboolean mask );
-
- extern void gl_save_DepthRange( GLcontext *ctx,
- GLclampd nearval, GLclampd farval );
-
- extern void gl_save_Disable( GLcontext *ctx, GLenum cap );
-
- extern void gl_save_DrawBuffer( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_DrawPixels( GLcontext *ctx,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *pixels );
-
- extern void gl_save_EdgeFlag( GLcontext *ctx, GLboolean flag );
-
- extern void gl_save_Enable( GLcontext *ctx, GLenum cap );
-
- extern void gl_save_End( GLcontext *ctx );
-
- extern void gl_save_EvalCoord1f( GLcontext *ctx, GLfloat u );
-
- extern void gl_save_EvalCoord2f( GLcontext *ctx, GLfloat u, GLfloat v );
-
- extern void gl_save_EvalMesh1( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2 );
-
- extern void gl_save_EvalMesh2( GLcontext *ctx, GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 );
-
- extern void gl_save_EvalPoint1( GLcontext *ctx, GLint i );
-
- extern void gl_save_EvalPoint2( GLcontext *ctx, GLint i, GLint j );
-
- extern void gl_save_Fogfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params );
-
- extern void gl_save_FrontFace( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_Frustum( GLcontext *ctx, GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
-
- extern void gl_save_Hint( GLcontext *ctx, GLenum target, GLenum mode );
-
- extern void gl_save_Indexf( GLcontext *ctx, GLfloat index );
-
- extern void gl_save_Indexi( GLcontext *ctx, GLint index );
-
- extern void gl_save_IndexMask( GLcontext *ctx, GLuint mask );
-
- extern void gl_save_InitNames( GLcontext *ctx );
-
- extern void gl_save_Lightfv( GLcontext *ctx, GLenum light, GLenum pname,
- const GLfloat *params, GLint numparams );
-
- extern void gl_save_LightModelfv( GLcontext *ctx, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_LineWidth( GLcontext *ctx, GLfloat width );
-
- extern void gl_save_LineStipple( GLcontext *ctx, GLint factor,
- GLushort pattern );
-
- extern void gl_save_ListBase( GLcontext *ctx, GLuint base );
-
- extern void gl_save_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
-
- extern void gl_save_LoadName( GLcontext *ctx, GLuint name );
-
- extern void gl_save_LogicOp( GLcontext *ctx, GLenum opcode );
-
- extern void gl_save_Map1f( GLcontext *ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points,
- GLboolean retain );
-
- extern void gl_save_Map2f( GLcontext *ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points,
- GLboolean retain );
-
- extern void gl_save_MapGrid1f( GLcontext *ctx, GLint un,
- GLfloat u1, GLfloat u2 );
-
- extern void gl_save_MapGrid2f( GLcontext *ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
- extern void gl_save_Materialfv( GLcontext *ctx, GLenum face, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_MatrixMode( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_MultMatrixf( GLcontext *ctx, const GLfloat *m );
-
- extern void gl_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-
- extern void gl_save_Normal3fv( GLcontext *ctx, const GLfloat n[3] );
-
- extern void gl_save_Normal3f( GLcontext *ctx,
- GLfloat nx, GLfloat ny, GLfloat nz );
-
- extern void gl_save_PassThrough( GLcontext *ctx, GLfloat token );
-
- extern void gl_save_PixelMapfv( GLcontext *ctx, GLenum map, GLint mapsize,
- const GLfloat *values );
-
- extern void gl_save_PixelTransferf( GLcontext *ctx,
- GLenum pname, GLfloat param );
-
- extern void gl_save_PixelZoom( GLcontext *ctx,
- GLfloat xfactor, GLfloat yfactor );
-
- extern void gl_save_PointSize( GLcontext *ctx, GLfloat size );
-
- extern void gl_save_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode );
-
- extern void gl_save_PolygonStipple( GLcontext *ctx, const GLubyte *mask );
-
- extern void gl_save_PolygonOffset( GLcontext *ctx,
- GLfloat factor, GLfloat units );
-
- extern void gl_save_PopAttrib( GLcontext *ctx );
-
- extern void gl_save_PopMatrix( GLcontext *ctx );
-
- extern void gl_save_PopName( GLcontext *ctx );
-
- extern void gl_save_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
-
- extern void gl_save_PushAttrib( GLcontext *ctx, GLbitfield mask );
-
- extern void gl_save_PushMatrix( GLcontext *ctx );
-
- extern void gl_save_PushName( GLcontext *ctx, GLuint name );
-
- extern void gl_save_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-
- extern void gl_save_ReadBuffer( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_Rotatef( GLcontext *ctx, GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z );
-
- extern void gl_save_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
-
- extern void gl_save_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
- extern void gl_save_ShadeModel( GLcontext *ctx, GLenum mode );
-
- extern void gl_save_StencilFunc( GLcontext *ctx,
- GLenum func, GLint ref, GLuint mask );
-
- extern void gl_save_StencilMask( GLcontext *ctx, GLuint mask );
-
- extern void gl_save_StencilOp( GLcontext *ctx,
- GLenum fail, GLenum zfail, GLenum zpass );
-
- extern void gl_save_TexCoord4f( GLcontext *ctx, GLfloat s, GLfloat t,
- GLfloat r, GLfloat q );
-
- extern void gl_save_TexEnvfv( GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_TexParameterfv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *params );
-
- extern void gl_save_TexGenfv( GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_TexImage1D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
-
- extern void gl_save_TexImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
-
- extern void gl_save_TexImage3DEXT( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
-
- extern void gl_save_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- struct gl_image *image );
-
-
- extern void gl_save_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- struct gl_image *image );
-
- extern void gl_save_TexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- struct gl_image *image );
-
- extern void gl_save_Translatef( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z );
-
- extern void gl_save_Vertex4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-
- extern void gl_save_Viewport( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- extern void gl_save_WindowPos4fMESA( GLcontext *ctx,
- GLfloat x, GLfloat y,
- GLfloat z, GLfloat w );
-
-
- #endif
-